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SPACE
UNIT

By: Olivia Erdos

CRIT A

  • explains the need for a solution to a problem for a specified client/target audience. (Strand i)

  • constructs a research plan (strand ii)

  • analyses a range of products that inspire a solution to the problem Strand iii)

  • develops a design brief, which explains the analysis of relevant research. (Strand iv)

Crit A
Research proposal 

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Survey Results 

Getting these responses from my peers, helped me start developing ideas and what type of fidget I want to create. Using this survey I information gathered information on want to make my fidget a solid product as the majority of my peers prefer a solid fidget. And when asked “What features do you look for when buying a fidget” a lot of people look for something “clicky” so I will find a way to somehow add a fidget aspect that’s “clicky” into the design. eg. Keyboard caps. 

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CRIT B

  • develops design specifications, which outline the success criteria for the design of a solution Strand i)

  • develops a range of feasible design ideas (strand ii)

  • Your final design with a clear explanation of why you chose it and how it will meet your constraints & success criteria (strand iii)

  • Detailed planning drawings/diagrams and an overview of the materials needed + the creation process for your product (strand iv)

Feedback

Kaila - "I like how your design is creative and fits the theme of the unit & incorporating it in a fun way"

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Shin - "your design is super cute and I like the way you incorporated the astronaut theme well (same as Kaila). The feed back I would give you is how are you going to create this?? get specific"

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Alyssa- "Your design is a very cute idea and I like the way you explained it well in your success criteria. If I were to give you feedback I would definitely summarize the specifics for eg. what you gonna make your final design color into and all the ideas of the product into the success criteria"

Overview 
for Crit C 

 

my plan for Criteria C is to start creating my product on tinkercad and hopefully I complete, my product in a week as due dates are coming close. For my Ganchart I plan to create it on Monday.com, as its affective and shows the work I've been working on giving me "due dates" and status for me to see if I'm on track. 

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Final product - As my final product is going to be created on Tinkercad I plan to start using it from this week just to get a feel of it before creating my final product. 

CRIT C

  • Detailed project plan (strand i) ganchart 

  • Process journal + final product (strands ii & iii) 

  • Summary of changes (strand iv)

Ganchart

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Final
Design 
Product

Strand 4

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CRIT D

  • Testing methods (strand i) 

  • Testing results (strand ii)

  • Improvements (Diii)

  • Impact (Div)

IMPROVEMENTS

Improvements - I think that something that will boost the improvement of my product is adding more features to it like a fidget cube, as the fidget cube has a lot of components to it whether is a clicking aspect or a textured aspect. I believe that adding more features to my product 1 will boost the business (if I were to sell it), as in this industry where there are a lot of productions of fidgets, by creating one 1 fidget that has almost every fidget toy aspect on it people might want to buy as its a good way to save money instead of buying individuals of different fidget toys. 

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Reflecting on the peer feedback I received, one notable suggestion that stood out for me was the idea of incorporating a squish component into my product. According to one of my peers, they tend to lean towards fidgets that offer a squishy texture. This observation spoke to me because  I recognize the importance of making my product as user-friendly and appealing as possible.

Design Criteria Self-Review
Final Design Project

Which ATL do you think you used most in this project, and why?

 

During this unit, the ATL that was most valuable was inquiring and analyzing, as well as developing ideas, so that to be able to create a solution to ongoing problems in space, it was a must to truly understand the problem and how I could build a solution around it. Another ATL that was crucial for my project was developing ideas, as I had to come up with something creative that wasn’t plagiarizing while still incorporating the space aspect of the unit. 

 

Which ATL did you struggle with most in this project, and why?

 

During this project, there weren’t really any ATLs that I struggled with, but I would say that during CRIT A and B, I had trouble turning in my work on time, as they were the ATLs that I was focused on to be able to create a successful final product.

 

What is one thing you enjoyed about this unit?

 

During this unit, I was able to understand how to use TinkerCad more specifically and how I could use it to create something other than basic shapes. What I liked about this is that now that I have learned how to use TinkerCad, I can use it for other purposes, whether it's using it to create an art product or to create an innovation prototype for my other extracurriculars. I find it to be a really useful skill that I took from this project to input into other aspects of my life.

 

What is one thing that I could have done better to support you in this project?

 

One thing I could have improved on during this project was time management, as I struggled to turn my work in on time due to laziness. If I had turned it in on time, I think it would have made my productivity and product look much better. I specifically struggled with Criteria A and B. 

 

You’ve finished MYP Design! What do you think is the most valuable thing you learned in design that will help you in the future?

 

Throughout my journey in MYP design, I've gained valuable insights, particularly in discovering the joy of learning in a class setting. Among all my subjects, design class quickly rose to the top as my absolute favorite. Despite occasional struggles with meeting deadlines, I found myself consistently drawn to the creative challenges presented in our design projects. Whether it was meticulously crafting my Wix page, bringing final products to fruition, or engaging in thoughtful reflections on my work, I found each aspect of the course deeply fulfilling. Reflecting on my time in MYP design, it's clear that this class has played a significant role in shaping my future aspirations. From the early days of crafting my very first website in 9th grade to delving into the complexities of coding during the Python unit, each experience has left an indelible mark on me. Despite grappling with the complexities of coding, I was captivated by its potential and relevance in today's digital landscape. It was through this exploration that I began to seriously consider pursuing a major in computer science. In essence, MYP Design has provided me with not only practical skills but also newfound clarity about my passions and interests. It has served as a guiding light, nudging me toward a potential career path that aligns with my strengths and aspirations. Thanks to the invaluable lessons learned in MYP design, I feel more equipped than ever to embrace the challenges and opportunities that lie ahead in my academic and professional journey in the future! 

© 2022 by Olivia Erdos. Proudly created with Wix.com

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